In this essay, Rauno Freiberg explores the concept of depth in visual and interaction design. He draws parallels between techniques used in filmmaking—such as “dirtying the frame” with foreground elements—and their application in digital interfaces. By incorporating layered objects, blurred backdrops, and motion choreography, designers can create a sense of dimensionality and narrative in 2D spaces. Freiberg emphasizes the importance of deliberate composition and sequencing to enhance user experience, making interfaces feel more immersive and intuitive.
Designing Depth – Rauno Freiberg
How do you distill a three-dimensional world into a two-dimensional (still) frame, while conveying story and depth?”
